Freitag, 30. November 2012

R2 D2 - Texturing.....nearly finished

Finally found some time to continue the work on this little guy. Messed up my wood texture, got to remake it. Dirt/scratches/rust completely missing, also gloss map isn't created yet.



Mittwoch, 15. August 2012

Montag, 11. Juni 2012

Sig Sauer P226 - WIP Basemesh

Working on a Sig Sauer P226 Rail edition. 

Non optimized basemesh, many supporting edges and mostly just shaped the body. Currently closing the last holes and adding any geometry detail I want to include in my lowpoly afterwards. 

Just love to work with basemeshes, so easy to create high and lowpoly from it ♥




Samstag, 12. Mai 2012

R2 D2 - AO Bake


I was in the need of a place to upload this image, so I've chosen my blog. Just the baked AO in the diffuse channel.

Samstag, 7. April 2012

Steampunk R2 D2 - Lowpoly + Normal

My current project:

I've seen some photos of a steampunked R2D2 on 9gag and later on devianart, so I've decided to do that as a CG model in case that the refs are realistic models.

This is what happens so far, some little details are missing, some parts need to be rebaked. Something around 10000 Tris (damn cylindrical shapes) and a 2k texture.

Prsented with 3dsMax using Xoliulshader 1.6



Sonntag, 29. Januar 2012

Duesenberg - Engine WIP

Started to work on the engine. just some little parts here to get an idea of the main construciton and some reference points.


Bolds are dummy objects (just beveled out some polys). Will be replaced by 6 sided screws.


Samstag, 28. Januar 2012