Mental Ray rendered, nothing more to say about it.
Donnerstag, 14. April 2011
Donnerstag, 7. April 2011
Dienstag, 5. April 2011
I´ve created a new hand-painted diffuse- and specular map, to make the metal material looking more believeable. Also updated the lighting to see how my textures will react to light generally, and also to improve the quality of my pictures because of reflections and shadows.
|I was concentrated on the metal only, other materials will follow. The normal map is nearly the same I´ve used in my last post, so I didnt show it again.|
Screen is taken from 3dsMax Viewport, using Xoliulshader 1.6.