Donnerstag, 7. April 2011

Heavy Revolver - Normal Bake

Current status of my progress. Got the normals baked, AO is stil baking, some minor artefacts have to be fixed and afterwards the texturing part will begin. Screen is taken from 3dsMax Viewport using Xoliulshader 1.6 with a monochrome blue/grey diffuse and the recent baked normalmap (4096px - WIP) only.

Dienstag, 5. April 2011

Electrical distribution panel - Material definiton & Asset Presentation

I´ve created a new hand-painted diffuse- and specular map, to make the metal material looking more believeable. Also updated the lighting to see how my textures will react to light generally, and also to improve the quality of my pictures because of reflections and shadows.

I was concentrated on the metal only, other materials will follow. The normal map is nearly the same I´ve used in my last post, so I didnt show it again.
Screen is taken from 3dsMax Viewport, using Xoliulshader 1.6.