Samstag, 28. Mai 2011

Industrial Design - Blockout Part 2

An update of my industry-scene. "Wheels" are connecte to the pipe system, and the seams of the big pipes are hidden now. Connections to the power generators and seams of the small pipes will follow.

I´ve also created some simple wall-segments for getting an idea of the whole room I want to build.
Also playing around with my lighting setup for finding a nice placement of windows in my walls later.

There will be at least one window in the wall (I think that two windows in different walls will be better) and one at the ceiling.

I´am sorry about my "not HD-render-quality" but I want to keep things fast and it should be enough to get the point :p 



Donnerstag, 26. Mai 2011

Industrial Design - Blockout

I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes.


Montag, 23. Mai 2011

Heavy Revoler - Update

Wohooo...Weekend Task Force...:D

This is the mostly final result of my revolver. Quite confident with it know. Maybe I should use the rest of the day going outside for catching some non-rendered daylight and looking again on it tomorrow :P

Pics are grabbed viewports from 3ds Max using Xoliulshader 1.6






Freitag, 20. Mai 2011

S.W.A.R.M - Jumpgate WIP

The current state of the textured LP (diff, spec, normal, glow) 4096Px, will be reduced to 2048Px later.






Mittwoch, 11. Mai 2011

S.W.A.R.M - Jumpgate WIP

Hey Guys,

This is a WIP-Jumpgate from my current project. Just some fast renderings of the highpoly.



 

http://www.blindmice.de