Posts mit dem Label Render werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Render werden angezeigt. Alle Posts anzeigen

Montag, 13. Januar 2014

Compound Bow - Highpoly - Part 1

So here is my current project, a compound-bow (Hoyt Ruckus). Not everything is finished yet, have to soften many of my edges, some smoothing issues also, and some parts aren't even finish with modeling.

Anyway, I'm quite confident with my progress, most difficult shapes I've modeled so far. Already learned a few things about meshflow and highpoly modelling.

 So here're the pic's:





Sonntag, 29. Januar 2012

Duesenberg - Engine WIP

Started to work on the engine. just some little parts here to get an idea of the main construciton and some reference points.


Bolds are dummy objects (just beveled out some polys). Will be replaced by 6 sided screws.


Freitag, 26. August 2011

Science Fiction floor - Modular modeling

WIP of my 3D Modeling Examination. I have to build a SciFi floor with modular pieces, 75.000 Tris & 3 Textures Packs (Diff, Spec, Norm, Glow, etc) with a size of 2048 pixes are allowed. The usage of realtime shaders isnt asked, will be (mental ray) rendered at the end.


Final blockout. Tricount is 38.238 at the moment, so I´ve many space for additonal modules, the length, maybe an opened door etc.

The highpoly. Not sure about any single detail, some meshes are still  lowpoly´s

Another version of my wall module. Got to add a frame for the vent.

Close up of my door.

Dienstag, 2. August 2011

Duesenberg SJ Speedster Weymann - Final Highpoly

Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh.

Mental Ray reflection test of my final highpoly :D
Smoothed 2 times

Mental Ray reflection test of my final highpoly :D
Smoothed 2 times


the wires..reduced turbo-smooth iterations to 1 for better cognizability.


Different versions of it, body-paint, exhaust, rims, bumbers, front window, roof, front lights and some other parts are alterable.
Working on the dashboard and some additional interior parts. Also have to sculpt the roof in Mudbox.

Samstag, 2. Juli 2011

Planetcracker - Highpoly - Part 2

Our project is presented to the CEOs of Crytek, so they have to be some actual renderings for the art-bible. Full size renderings and some close-ups, both in mental ray.


Dienstag, 16. November 2010