Montag, 28. November 2011

NYX - Mansion Normal Bake (WIP)

The baked lowpoly of the "nyxt" asset^^ the mansion, complete level geometrie, 94.000 Tris, 2*2048 Normal map, one 1024 tileable for the floors will follow.

Renderings of the highpoly also...if I got some time left (take a look @ last image)


The Highpoly oO...nearly 170.000.000 Polys...still in love with 3dsMax harhar :D



Dienstag, 25. Oktober 2011

NYX - Chimney - Highpoly

Next asset for NYX...the chimney. Highpoly is shown in realtime. Currently unwrapping the lowpoly.

3ds Max Standart material
Mudbox sculpt
 

Mittwoch, 19. Oktober 2011

NYX - Rocking Chair

Decided to do some Freelance Work for a Student project named "NYX".
Video

First little prop was a rocking chair. Working with 512 Maps is quite a nice texturing training :D

Freitag, 7. Oktober 2011

Found some time to work on the dashboard and some additional interieur parts, and also to throw out some close up renderings


Montag, 5. September 2011

SciFi Floor - Mental Ray testings

The rendered images for my examination. Thats all about mental ray, I´ll finish this one in realtime.
Dont ask for my textures, time was running out, so I´d have to throw some colors and basic noise on it an go for it. Still hating the combination of specular map + mental ray >.<




Donnerstag, 1. September 2011

Freitag, 26. August 2011

Science Fiction floor - Modular modeling

WIP of my 3D Modeling Examination. I have to build a SciFi floor with modular pieces, 75.000 Tris & 3 Textures Packs (Diff, Spec, Norm, Glow, etc) with a size of 2048 pixes are allowed. The usage of realtime shaders isnt asked, will be (mental ray) rendered at the end.


Final blockout. Tricount is 38.238 at the moment, so I´ve many space for additonal modules, the length, maybe an opened door etc.

The highpoly. Not sure about any single detail, some meshes are still  lowpoly´s

Another version of my wall module. Got to add a frame for the vent.

Close up of my door.

Dienstag, 2. August 2011

Duesenberg SJ Speedster Weymann - Final Highpoly

Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh.

Mental Ray reflection test of my final highpoly :D
Smoothed 2 times

Mental Ray reflection test of my final highpoly :D
Smoothed 2 times


the wires..reduced turbo-smooth iterations to 1 for better cognizability.


Different versions of it, body-paint, exhaust, rims, bumbers, front window, roof, front lights and some other parts are alterable.
Working on the dashboard and some additional interior parts. Also have to sculpt the roof in Mudbox.

Montag, 25. Juli 2011

Rendering: Duesenberg

I had to have some final renderings of my wip-car for school, so here they are. Exhaust pipe, exterior mirror, hand gear for handbreake, and some mini-minor-noOneWouldRecognize-details are missing.

Wires will follow when I´ve completed the whole car.
Of coz mental ray rendered.





Mittwoch, 13. Juli 2011

Planetcracker - Baked Lowpoly/Texturing

Baked the lowpoly! Two textures packs with normal/spec/diff/glow, some parts still need to be (re)baked. Just throw a basic material and some colors on it. Now its NDO time, creating more surface detail like on top of the "arm" in second picture.

Pics are made with Xoliulshader, 3ds Max.