Sonntag, 4. August 2013

Steampunk R2D2 - Final Asset

Finally I found the time and pleasure to finish my little friend here.

Idea of design comes the original model of "amoebaboy".

Watch the R2 on deviantart
And / or visit his BLOG

So here are the pics. Enjoy :)





 

Highpoly - Mental Ray rendered




Montag, 1. April 2013

Modular Cathedral - Update 10


Barely blocked out a window module for the outer wall and created a center-segment for my ceiling. Also reworked my textures a bit.





Samstag, 30. März 2013

Modular Cathedral - Update 9

Progress! Only a small update today (neeeeeeed moar time!!!!) Started with the ceiling and played around with my major-layout. Not 100% sure about anything, still testing around :)

Next two days are free and will be full-nerd days. Stay prepared for the next update on monday :)




Samstag, 9. März 2013

Modular Cathedral - Update 7

I've reworked my Gate. Also created a bunch of new segments and tested them in UDK. I got asked for my normalmap import settings and material setup, so I post it here.
Some highpoly-sculpts can be found too.



 







Freitag, 8. März 2013

Mittwoch, 6. März 2013

Montag, 4. März 2013

Modular Cathedral - Update 3

PROGRESS!!! :)

Finished the first modules and throwed it into UDK. Holes and z-fighting everywhere, lots of stuff is still do to. Everything is work in progress of course...

Complete scene is rendered with 2 tileable materials, 4096 Px textures, wohooo :D












Donnerstag, 28. Februar 2013

Modular Cathedral - Update 2

First time I get my hands on DX11 Tessellation, and yeah... its a bit buggy but makes a lot of fun to play with.
Some of the holes which appears when using Tessellation can be fixed by smart modeling, for other issues I've to wait for a fix from Epic Games or Nvidia.

I've overdone the Tess. effect very much, so you can clearly see whats happening. Sorry for low-res screengrabs, will post some nice one when I've got some more modules and my first basic level setup around.

Anyway, started with the diffuse too. I give a fuck about polycounts and texutre sizes, higres first, optimizing afterwards :p



Donnerstag, 21. Februar 2013

Modular Cathedral - Start

The beginning of a modular system I'm working on. Just got my first tileable texture baked. Not really satisfied yet, got to give it another iteration.