Posts mit dem Label Sci FI werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Sci FI werden angezeigt. Alle Posts anzeigen

Samstag, 7. April 2012

Steampunk R2 D2 - Lowpoly + Normal

My current project:

I've seen some photos of a steampunked R2D2 on 9gag and later on devianart, so I've decided to do that as a CG model in case that the refs are realistic models.

This is what happens so far, some little details are missing, some parts need to be rebaked. Something around 10000 Tris (damn cylindrical shapes) and a 2k texture.

Prsented with 3dsMax using Xoliulshader 1.6



Montag, 5. September 2011

SciFi Floor - Mental Ray testings

The rendered images for my examination. Thats all about mental ray, I´ll finish this one in realtime.
Dont ask for my textures, time was running out, so I´d have to throw some colors and basic noise on it an go for it. Still hating the combination of specular map + mental ray >.<




Freitag, 26. August 2011

Science Fiction floor - Modular modeling

WIP of my 3D Modeling Examination. I have to build a SciFi floor with modular pieces, 75.000 Tris & 3 Textures Packs (Diff, Spec, Norm, Glow, etc) with a size of 2048 pixes are allowed. The usage of realtime shaders isnt asked, will be (mental ray) rendered at the end.


Final blockout. Tricount is 38.238 at the moment, so I´ve many space for additonal modules, the length, maybe an opened door etc.

The highpoly. Not sure about any single detail, some meshes are still  lowpoly´s

Another version of my wall module. Got to add a frame for the vent.

Close up of my door.