Started to work on the engine. just some little parts here to get an idea of the main construciton and some reference points.
Sonntag, 29. Januar 2012
Samstag, 28. Januar 2012
Montag, 28. November 2011
NYX - Mansion Normal Bake (WIP)
The baked lowpoly of the "nyxt" asset^^ the mansion, complete level geometrie, 94.000 Tris, 2*2048 Normal map, one 1024 tileable for the floors will follow.
Renderings of the highpoly also...if I got some time left (take a look @ last image)
The Highpoly oO...nearly 170.000.000 Polys...still in love with 3dsMax harhar :D
Renderings of the highpoly also...if I got some time left (take a look @ last image)
The Highpoly oO...nearly 170.000.000 Polys...still in love with 3dsMax harhar :D
Donnerstag, 3. November 2011
Dienstag, 25. Oktober 2011
NYX - Chimney - Highpoly
Freitag, 21. Oktober 2011
Mittwoch, 19. Oktober 2011
NYX - Rocking Chair
Decided to do some Freelance Work for a Student project named "NYX".
Video
First little prop was a rocking chair. Working with 512 Maps is quite a nice texturing training :D
Video
First little prop was a rocking chair. Working with 512 Maps is quite a nice texturing training :D
Freitag, 7. Oktober 2011
Samstag, 24. September 2011
Montag, 5. September 2011
SciFi Floor - Mental Ray testings
The rendered images for my examination. Thats all about mental ray, I´ll finish this one in realtime.
Dont ask for my textures, time was running out, so I´d have to throw some colors and basic noise on it an go for it. Still hating the combination of specular map + mental ray >.<
Dont ask for my textures, time was running out, so I´d have to throw some colors and basic noise on it an go for it. Still hating the combination of specular map + mental ray >.<
Donnerstag, 1. September 2011
Freitag, 26. August 2011
Science Fiction floor - Modular modeling
WIP of my 3D Modeling Examination. I have to build a SciFi floor with modular pieces, 75.000 Tris & 3 Textures Packs (Diff, Spec, Norm, Glow, etc) with a size of 2048 pixes are allowed. The usage of realtime shaders isnt asked, will be (mental ray) rendered at the end.
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Final blockout. Tricount is 38.238 at the moment, so I´ve many space for additonal modules, the length, maybe an opened door etc. |
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The highpoly. Not sure about any single detail, some meshes are still lowpoly´s |
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Another version of my wall module. Got to add a frame for the vent. |
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Close up of my door. |
Sonntag, 7. August 2011
Dienstag, 2. August 2011
Duesenberg SJ Speedster Weymann - Final Highpoly
Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh.
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Mental Ray reflection test of my final highpoly :D Smoothed 2 times |
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Mental Ray reflection test of my final highpoly :D Smoothed 2 times |
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the wires..reduced turbo-smooth iterations to 1 for better cognizability. |
Montag, 25. Juli 2011
Rendering: Duesenberg
I had to have some final renderings of my wip-car for school, so here they are. Exhaust pipe, exterior mirror, hand gear for handbreake, and some mini-minor-noOneWouldRecognize-details are missing.
Wires will follow when I´ve completed the whole car.
Of coz mental ray rendered.
Wires will follow when I´ve completed the whole car.
Of coz mental ray rendered.
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