Donnerstag, 28. Februar 2013

Modular Cathedral - Update 2

First time I get my hands on DX11 Tessellation, and yeah... its a bit buggy but makes a lot of fun to play with.
Some of the holes which appears when using Tessellation can be fixed by smart modeling, for other issues I've to wait for a fix from Epic Games or Nvidia.

I've overdone the Tess. effect very much, so you can clearly see whats happening. Sorry for low-res screengrabs, will post some nice one when I've got some more modules and my first basic level setup around.

Anyway, started with the diffuse too. I give a fuck about polycounts and texutre sizes, higres first, optimizing afterwards :p



Donnerstag, 21. Februar 2013

Modular Cathedral - Start

The beginning of a modular system I'm working on. Just got my first tileable texture baked. Not really satisfied yet, got to give it another iteration.


Freitag, 30. November 2012

R2 D2 - Texturing.....nearly finished

Finally found some time to continue the work on this little guy. Messed up my wood texture, got to remake it. Dirt/scratches/rust completely missing, also gloss map isn't created yet.



Mittwoch, 15. August 2012

Montag, 11. Juni 2012

Sig Sauer P226 - WIP Basemesh

Working on a Sig Sauer P226 Rail edition. 

Non optimized basemesh, many supporting edges and mostly just shaped the body. Currently closing the last holes and adding any geometry detail I want to include in my lowpoly afterwards. 

Just love to work with basemeshes, so easy to create high and lowpoly from it ♥




Samstag, 12. Mai 2012

R2 D2 - AO Bake


I was in the need of a place to upload this image, so I've chosen my blog. Just the baked AO in the diffuse channel.

Samstag, 7. April 2012

Steampunk R2 D2 - Lowpoly + Normal

My current project:

I've seen some photos of a steampunked R2D2 on 9gag and later on devianart, so I've decided to do that as a CG model in case that the refs are realistic models.

This is what happens so far, some little details are missing, some parts need to be rebaked. Something around 10000 Tris (damn cylindrical shapes) and a 2k texture.

Prsented with 3dsMax using Xoliulshader 1.6



Sonntag, 29. Januar 2012

Duesenberg - Engine WIP

Started to work on the engine. just some little parts here to get an idea of the main construciton and some reference points.


Bolds are dummy objects (just beveled out some polys). Will be replaced by 6 sided screws.


Samstag, 28. Januar 2012

Montag, 28. November 2011

NYX - Mansion Normal Bake (WIP)

The baked lowpoly of the "nyxt" asset^^ the mansion, complete level geometrie, 94.000 Tris, 2*2048 Normal map, one 1024 tileable for the floors will follow.

Renderings of the highpoly also...if I got some time left (take a look @ last image)


The Highpoly oO...nearly 170.000.000 Polys...still in love with 3dsMax harhar :D



Dienstag, 25. Oktober 2011

NYX - Chimney - Highpoly

Next asset for NYX...the chimney. Highpoly is shown in realtime. Currently unwrapping the lowpoly.

3ds Max Standart material
Mudbox sculpt
 

Freitag, 21. Oktober 2011

Mittwoch, 19. Oktober 2011

NYX - Rocking Chair

Decided to do some Freelance Work for a Student project named "NYX".
Video

First little prop was a rocking chair. Working with 512 Maps is quite a nice texturing training :D

Freitag, 7. Oktober 2011

Found some time to work on the dashboard and some additional interieur parts, and also to throw out some close up renderings


Montag, 5. September 2011

SciFi Floor - Mental Ray testings

The rendered images for my examination. Thats all about mental ray, I´ll finish this one in realtime.
Dont ask for my textures, time was running out, so I´d have to throw some colors and basic noise on it an go for it. Still hating the combination of specular map + mental ray >.<




Donnerstag, 1. September 2011