![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDQDpMdaXgG7p_SfejmkPz2ayTnnFWxRmreCHER-cHQWz9EeODuNS3fsGG73FQxeKaMpGz83PQfylgvygbmx2UjTo6jJ4fNG8xxlB4LaKtvIVX35tddUKtzao7T8_naDT1u-1JPTTJE0mU/s640/revova.jpg)
Donnerstag, 7. April 2011
Heavy Revolver - Normal Bake
Current status of my progress. Got the normals baked, AO is stil baking, some minor artefacts have to be fixed and afterwards the texturing part will begin. Screen is taken from 3dsMax Viewport using Xoliulshader 1.6 with a monochrome blue/grey diffuse and the recent baked normalmap (4096px - WIP) only.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDQDpMdaXgG7p_SfejmkPz2ayTnnFWxRmreCHER-cHQWz9EeODuNS3fsGG73FQxeKaMpGz83PQfylgvygbmx2UjTo6jJ4fNG8xxlB4LaKtvIVX35tddUKtzao7T8_naDT1u-1JPTTJE0mU/s640/revova.jpg)
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