Mental Ray rendered, nothing more to say about it.
Donnerstag, 14. April 2011
Donnerstag, 7. April 2011
Heavy Revolver - Normal Bake
Current status of my progress. Got the normals baked, AO is stil baking, some minor artefacts have to be fixed and afterwards the texturing part will begin. Screen is taken from 3dsMax Viewport using Xoliulshader 1.6 with a monochrome blue/grey diffuse and the recent baked normalmap (4096px - WIP) only.
Dienstag, 5. April 2011
Electrical distribution panel - Material definiton & Asset Presentation
I´ve created a new hand-painted diffuse- and specular map, to make the metal material looking more believeable. Also updated the lighting to see how my textures will react to light generally, and also to improve the quality of my pictures because of reflections and shadows.
Abonnieren
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